#pragma once
#ifndef Game_Logic_EntityRenderInitializer11_h
#define Game_Logic_EntityRenderInitializer11_h

namespace Game {

namespace Common {
class EntityRenderManager;
}

namespace Render {
namespace Pipeline11 {

using namespace Game::Common;

class EntityRenderInitializer11 {
public:
    static void Initialize(EntityRenderManager& entityRenderManager);
    static void Finalize(EntityRenderManager& entityRenderManager);
private:
    EntityRenderInitializer11() {};
    ~EntityRenderInitializer11() {};
};

}
}
}

#endif